Monday 12 December 2011

Spitfire

After deciding to set the film during WW2 again, the previous props, such as the F-16, were no longer needed. This gives me the chance to make new ones. My background in CG before university was purely model making, so it's nice to finally have another go. Having not extensively modeled anything for over two years, and never modeled anything in Maya, there was a constant flow of online tutorials to get me through it. The following was done over two, pretty solid days of work.

Blueprints from Theblueprints.com. Has a huge range of almost everything.
Chopped them up and re-sized them to work from them. Ideally, cross sections
would have also been shown.

Beginning to block out shape

Possibly the hardest part of the modelling was the part connecting the wings
to the fuselage. 

After a lot of faffing around, merging verts by hand, the model was successfully mirrored. 

Almost complete model, apart from the interior which I plan to build on a
 bigger scale for any close-up shots

Wireframe - 9100 Polys

First attempt at the UV unwrap and texture. No idea how to use textures in Maya so this will need to
be revisited once i get advice on the subject
Overall, it was good fun getting back to the modelling. I plan to make a messerschmitt me-109 for some epic dogfight action. To Maya!

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